AI Insights · Timothy · December 2022
Top 5 Fish Games on Android in Europe Q4 2022
Discover the performance of the top 5 fish-themed games on Android in Europe during Q4 2022, including trends in downloads, revenue, and active users.
In the fourth quarter of 2022, fish-themed games on the Android platform in Europe showcased significant trends in downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 fish games, based on data from Sensor Tower.
Fishdom from Playrix saw its weekly revenue fluctuate, starting at around $1.07M in late September and peaking again at $1.04M in the last week of December. Weekly downloads varied, with notable spikes in the weeks of November 28 and December 26, reaching 204K and 242K respectively. Active users showed a steady increase, rising from approximately 1.44M in late September to 1.47M by the end of December.
Fishdom Solitaire, also by Playrix, experienced a dramatic rise in revenue, starting from modest figures in October and reaching around $40K by the last week of December. Downloads surged significantly, especially towards the end of the quarter, peaking at 56K in the week of December 26. Active users followed a similar upward trend, increasing from 16K in mid-November to 73K by the end of December.
Merge Mermaids-magic puzzles, published by GAMEGZZ LIMITED, showed stable weekly revenue, hovering around $4.3K to $6.3K throughout the quarter. Downloads were relatively low, with slight fluctuations, ending at about 703 in the last week of December. Active users saw a gradual decline from 1.9K in late September to 1.2K by the end of December.
Undersea Solitaire Tripeaks by Plarium Global Ltd maintained steady weekly revenue, averaging between $4.5K and $5.9K, with a small peak in early December at $5.8K. Downloads remained consistent, generally below 1K per week. Active users showed a slight downward trend, starting at 10.8K in late September and decreasing to 7.4K by the end of December.
Hungry Shark Evolution from Ubisoft Entertainment exhibited stable weekly revenue, ranging from $2.7K to $4.8K, with a noticeable peak in the last week of December. Downloads increased towards the end of the quarter, reaching 137K in the final week of December. The game maintained a healthy number of active users, starting at 532K in late September and ending at 530K by the end of December.
For more detailed insights and analytics on mobile game performance, visit Sensor Tower.